I’d be lying if I said I didn’t somewhat enjoy this game but the overall experience left me empty and confused with mixed feelings that made me question whether I want to love this game or hate it. But the point for me overall stands that this is not a Survival Horror game, which quite frankly for me is just disappointing. But thinking back to the days of Survival Horror those games were never that frightening to begin with but were for the most part very memorable and nostalgic and with that The Evil Within itself does indeed feel very nostalgic with some very memorable moments.
But in the end it doesn’t change the fact
that it is a carbon copy of Resident Evil 4, Silent Hill and even The Last of
Us shockingly enough. The game has elements of all these franchises in terms of
look, characters, plot, bosses and atmosphere. And while this might seem like a
big complaint I do actually like games that can take the best of both worlds
from different sources and create its own unique take on it but this game doesn’t
feel unique or different. It’s exactly the same, which wouldn’t have been a
problem had the game not been advertised and marketed as something that it
isn’t.
The flaws I have with The Evil Within range
from several faults. This includes both the plot, characters and the way the
gameplay structure is designed around it.
The Game starts with a veteran police
detective, Sebastian Castellanos (Anson Mount) and his colleagues Joseph (Yuri
Lowenthal) and Kidman (Jennifer Carpenter) investigating gruesome murders that
just took place at Beacon Mental Hospital in the fictional town of Krimson
City. (Yes Krimson, not Crimson)
Once they arrive there things go wrong very
fast and they along with a surviving Doctor Marcelo Jimenez and his child
patient Leslie must escape from the malevolent force known as Ruvik (Jackie
Earle Haley), a powerful invincible apparition that seems to have set something
in motion that is causing mind games to be played with all of them.
Now you’d probably find that interesting
and at first the game does start of interestingly enough after what is a horrid
and difficult first chapter but the story of the game never kicks in until
about the halfway mark when you finally end Chapter 8 and begin Chapter 9 and
characters for the most part aren’t really developed well with the plot never
really properly explaining itself.
If one wants to actually get the basics of
it then all you’d need to do to understand the big twist of the game is to just
read the Tagline and the title of the game box and put two and two together and
voila. That’s your plot for lack of better term.
The lack of proper character development
also makes the whole experience none-engaging. Sebastian as the main character
is just bland and boring and never really expresses himself or the world he’s
in probably. While Leon S Kennedy in Resident Evil 4 was annoying at least he
showed us what a arrogant and cocky with a sense of humor guy he was. Sebastian
is the complete opposite and quite frankly nothing is learned about him except
for the files and diaries of his that you find, which serve to detail his
backstory, a backstory that is never mentioned outside of those diaries thus
never really showing the inner turmoil his character is going through.
Joseph comes close to having anything
resembling a character arc but just as the game is nearing its climax his
character is taken out of the picture with no real emotional conclusion or
payoff. Instead his character as a whole just serves as the AI companion that
appears from time to time to offer aid and solve all the clues and puzzles for
you which makes the whole point of having mystery and puzzles for you to solve
just utterly pointless when the AI is doing it all for you.
Then there’s the pointless character of
Leslie whose nothing more than a MacGuffin that is meant to lead you from point
A to B with his character serving no real purpose other than to be the object
everyone seeks without any proper explanations or development being given to
him.
The only character that has any sort of
development as a character is Ruvik and it is mostly thanks to the performance
of Jackie Earle Haley that makes the character sound so interesting and yet
terrifyingly mysterious. Needless to say Ruvik is probably one of the best game
villains I’ve seen in a video game for a while now. He oozes atmosphere and
crazy and his backstory offers a disturbing look at his psychotic mind with a
hint of tragedy thrown in to make us feel some sort of acceptance for him even
if his actions in the end make us question what he really wants to accomplish.
But other than that the overall story and
characters aren’t that memorable. And a big problem with the overall layout of
the game itself is the way it keeps on jumping to new locations and areas
because of the mental like style the game’s plot goes for. Add the fact that no
one really questions what is happening and it makes getting involved in the
plight of the characters uninteresting because if they don’t care or are
questioning the reality they are in then why should we even bother to care in
the first place?
An excuse for the possibility that because
it has a dream like quality going for it that such reactions and expressions
are acceptable but for me that’s not a good enough excuse as there’s no real
sense of urgency or mystery to be had, instead its just lots of things
happening here and there without any real thought going into it with questions
not been asked or answered in a understanding way and mostly because some of
those questions are being left to be answered in the upcoming DLC with Kidman,
which is a shame as unlocking a whole new chapter or separate short campaign to
play would’ve been more rewarding as the game doesn’t really offer much replay value
besides going back and forth to just upgrading every weapon, item and skill one
has obtained.
Replaying this game just feels like a chore
in the end with nothing really beneficial being obtained besides a few weapons
that aren’t much fun to use when one has all the original weapons fully
upgraded to the max.
And as mentioned before the way the level structure
is designed stops it from having any kind of actual exploration in it. And the
way sections of the game are ended by Chapter Screens kind of takes one out
of the atmosphere the game is trying to set up and thus ruining the pacing at
times. While previous titles used this method all the time those games had a
long pacing in between chapters to give it a proper sense of a journey.
The Evil Within however has you going from
chapter to the next in the beginning sections at a fast pace and the overall
running time for beating the game depending on difficulty would only last
between 14 to 15 Hours. In fact if you decided to just rush through the game
without taking your time to explore every nook and corner and managed to
survive all the traps and enemies then you’d be able to complete the game in
just about 5 hours. There’s even a trophy that requires you to do this that
really signifies how fast paced and quick this game can actually be.
The game starts off difficult but once on
Chapter 2 and onward the game has it going easy until about Chapter 7 to
Chapter 9 where the game starts to properly show what its made of.
But what’s actually disappointing in this
regard is that no matter what, the first time you start the game you are forced
between picking between the Casual (Easy) or Survivor (Normal) Difficulty
Settings with the Nightmare (Hard) and Extreme Modes not being unlocked until
after you’ve completed the game once, which also unlocks New Game Plus.
However the game doesn’t allow you to play
on the harder settings on New Game Plus until only after you’ve completed the
game on New Game again on those higher difficulties making upgrading weapons,
skills and collecting all the files and collectables on your previous setting
meaningless when you have to do it all over again making the replay value of
the game as said before just a chore and thus a whole waste of time.
With that said the actual level design and
settings help to establish an interesting and terrifying environment and world
at times. While the Graphics might not be as good, at times looking very
similar to look and feel of Resident Evil 4, 5 and even 6 surprisingly it won’t
distract from the great looking locations that the game surrounds itself with.
And while the game does suffer from frame-rate issues it doesn’t stop what
enjoyment can come out of it.
The game has a level of variety that makes
each chapter fill different and apart from each other with its own unique
settings and challenges that do eco games of the past and it is probably the
strongest element of The Evil Within. The First Chapter is an entire Stealth
section based around escaping from a Chainsaw Manic where as Chapters 2 and 3 echo the night village sections from Resident Evil 4, all the way down to the
weapon welding Ganado like enemies and the chainsaw boss at the end of it.
Chapters 4 acts as transition of sorts from
moving from the village setting to a more hallucination and building complex
like environment while taking on Nemesis like Bosses before continuing onto Chapter
5 where the game continues its Resident Evil 4 inspiration with very working
well AI Companions actually aiding you properly and effectively and elements of
psychological puzzle like traps being implemented into it. Chapter 6 continues
on with the concept of a Companion traveling with you where the game turns into
mix of the Resident Evil 4 Daylight chapters that takes place at a Church
filled with various Bosses and Traps.
It is by Chapter 7 where the Resident Evil
like feeling moves over to those experienced in the Silent Hill games with the
appearance of the game’s inspirational enemy The Keeper, a carbon copy of
Pyramid Head with a Safe Head instead that The Evil Within starts to actually
shine.
But then there are Chapters like 8 that
don’t offer anything new or different and fill like filler to pad out the rest
of the game until the next good level with Chapter 9 emitting the spirit of the
original Resident Evil with its Mansion like setting filled with traps, puzzles
and immortal ghosts that you have to run away from. In fact that entire chapter
resembles elements from the original Resident Evil 4 Beta down to the random
ghostly encounters with the supernatural elements.
Chapter 10 ends what remaining elements of
Horror there were to begin with its Silent Hill hellish outer world settings
filled with multiple Boss encounters before the game finally reaches the 3rd
Act and decides to go out all action with Chapter 11 to 14 with the game taking
place in a City environment that fills like something out of the movie
Inception, filled with enemies that instead of just using Sniper Rifles and
Pistols now start firing off automatic Rifles and explosives including a
section with a enemy using a Turret Placement, which just fills out of place
and unneeded, again showing parts that are just put there to pad out the game
longer than is necessary.
The Final Chapter consists of just using
everything the Player has found, saved up and upgraded to go all out in a
action set piece against horde of enemies and mini-Bosses including traps
before the final confrontation that is just a cinematic set-piece with no real
challenge at all making the whole ordeal to getting to the final boss a waste
of time considering the sheer size and scope of what the Boss represents.
But instead of treating it like the typical
Bosses you need to think of a strategy of beating, a dozen bullets from a
turret and rocket launcher prove more effective, bland and boring, resembling
to a certain degree the type of Boss one encountered in the Resident Evil 6
game, again showing that instead of proving the naysayers wrong, Shinji Mikami
opted for the more ripping-off approach instead of coming up with something
better and while people will probably say its just paying homage to it, which
is very unlikely, a lot of the moments in this game just come off as cheap
knockoffs from games that did it better in everyway.
The Enemies and Bosses for example are basically
every Ganado, Zombie, Nemesis, Pyramid Head put together. If you’ve faced and
beaten those then you’ve faced and beaten them all. The enemies are nothing
more than bullet sponges that go down after a few basic hits and pretty much
all the enemies are defeated with simple headshots.
The only thing that makes fighting them
difficult is that the accuracy of aiming is very difficult making you take
caution with ammo you have not to go to waste as ammo is pretty low in early
chapters but once you’re at the halfway point you’ll have enough ammo for your
various weapons to survive any encounter, especially if you managed to obtain
the Agony Bolt, a Cross Bolt like weapon you obtain during Chapter 3 if you
take the time to explore the various building environments.
The Agony Bolt allows you to use various
types of arrows that range from Explosive, Flash-bangs, Freeze, Harpoon and
Electric Rounds for example, which are made using the various repair parts you
obtain that are scattered around the chapters including parts gotten from traps
included. Obtaining and using the Agony Bolt makes fighting hordes of enemies
and Bosses a lot easier, especially on the much harder difficulty settings.
The various Bosses and Enemies themselves
prove to be difficult because of something that makes the game at times just
frustrating to play and that is the unlucky one-hit-kills that come with them
making fighting some enemies just dangerous and making deaths feel cheap and
random and just having to go through certain sections all over again stressful.
But at times some Boss Battles offer a
choice of either retreating or fighting, that sense of choice having a nice
callback to some Boss Battles in the earlier Resident Evil games.
In terms of actual gameplay and controls
the game basically plays like the recent Resident Evil titles with a over the
shoulder view but with the moving camera present in Resident Evil 6 for
example, which at times can become very annoying to control.
There is also the Stealth that is similar
to the way it worked in The Last of Us and trying to stealth your way through
various sections at times is both useful and a complete waste of time. But it
at least breaks up the action like gunplay at certain points and offers a new
way of playing the game when the chance calls for it.
The only real complaint I have in terms of
the gameplay and controls is the lack of proper melee. If there is one thing
that separates The Evil Within from the new Resident Evil titles is the way
melee is used in them.
Resident Evil 6 improved on its dodgy and
outdated control systems by revamping the entire control scheme and offering a
level of freedom never seen in the franchise before. Being able to perform
multiple kinds of moves and attacks made the combat system more engaging and
creative to play with.
The Evil Within on the other hand consists
of just tapping a button and having the player character swing his arm at any
nearby enemies with hardly any damage being dealt. It does serve as a form of
distraction as it helps push enemies away but overall the use of it just seems
pointless and it never practically helps once you start getting swarmed by
hordes of zombie demons.
In other words the control scheme just
seems like a step back compared to games that have started to push the
boundaries of what can be done it. And considering The Evil Within isn’t really
a proper Survival Horror Game in the first place the lack of a proper melee
system doesn’t fit the style of game that it is. And considering the melee
system Shinji Mikami used in Resident Evil 4 along with another unique style
that the Resident Evil Remake also had, The Evil Within really seems like a
massive step back.
In conclusion, The Evil Within is a decent
return to the world of Survival Action but at the same time it is a
disappointing mess that is confused by its own identity, not knowing whether it
wants to be a Survival Horror or Action game in the first place and mixing and
matching moments from other games that while give off a nostalgic feeling of
the past is sadly wasted with the added features of negative modern elements
that ruin the flow and pacing but at the same time is also frustrating to play
because of the backwards controls that are clearly not well designed for a game
that is so obviously not a Horror Game.
Add the confusing plot that jumps all over
the place with no real explanation given on certain plot threads and questions
and the underdeveloped characters along with predictable and cliché jump scares,
enemies and bosses with easy puzzles along with some annoying and random
frustrating moments make The Evil Within as a whole just unbearable to
comprehend.
The more important question would be
whether this game is worth buying and playing and the truth is that it is but
accepting anything like what you’d have played years ago but better is
something you’re not going to get. Add in the fact that Shinji Mikami seems to
be lost in the past to the point that he’s just remodeled better past games
into something that isn’t all that impressive to behold and you have a game
that screams to be more than it could’ve been.
Overall The Evil Within was only
a decent effort that could’ve been handled better had Shinji Mikami remained
true to his original concepts instead of attempting to create a hybrid that
fairs no better than other recent so-called horror titles by other companies.
The game is a hit or miss but in the end of the day it depends on ones taste
and what feelings and experience they hope to gain from it because Classic
Survival Horror this is not and it never will be.
But for what it is and does do at certain
points the game gets an acceptable pass from me. I just wish I could’ve enjoyed
it more because in the end of the day, having played it and now written this
review, it makes me realize that for me personally, the game really in the end
just left me feeling very empty inside and disinterested in ever wanting to
play a proper Horror Game again.
If I want to play Classic Horror Games then
I’ll play the classics and if I want a proper good Survival Action game then
I’ll play what’s already available. There are certain things that should stay
dead and I think at this point any attempts at truly bringing back what remains
of Survival Horror is just a futile attempt because in the end no one will ever
get that concept right again.
If one wants to play a proper game with
atmosphere, tension and unpredictability then you’re far better off playing
something like Alien Isolation because The Evil Within or Shinji Mikami if you
want just doesn’t deliver what was promised.
If you managed to read all of this then I
thank you for your time and patients and hope you understand my opinions on the
game but also try to understand why I didn’t, couldn’t enjoy this game as much
as I tried. But that doesn’t mean you can’t so go ahead and knock yourself out.
I’m not stopping you, I just want you to understand why my thoughts are the way
they are and always will be. Thank You again. Have a good day and A HAPPY NEW YEAR Too.